It doesn’t matter, the successful premiere of the second season “Witcher” on Netflix or the traditional January lull – which has already become a golden classic of the genre is to blame for this "Witcher 3: Wild Hunt" Confidently holds on the top of the online in Steam (at the time of writing a guide, the finals of the history of CD Projekt Red about Geralt from Rivia kept the honorary 17th place). Therefore, it's time to combine not only both swords, but also your decks, but at the same time learn to finally play Guint, if you could not deal with it.
The basic rules of Gwint in the "Witcher 3"
So, let's start with the basic principles of the game:
- The order in which the players walk is determined by the throw of the coin (with the exception of the situation when someone plays for the elves, in this case, the owner of the deck with a green shirt is the first to go).
- The game consists of two or three rounds. The one who won in two rounds wins.
- At the beginning of the game, each player takes 10 random cards from his deck. After that, any two cards can be thrown out and replaced with others.
- For the course you can put one card on the table (but this is not necessarily!). Each of these cards has a power indicator that is summarized.
- The round continues until all the cards are used or until the moment when one of the players will unequivocally dominate the other (that is, to have many times a more powerful army).
Types of cards in Gwinta and how to play them
Before moving on to strategy and other tricks, first you need to deal with the types of maps. There are five of them. We talk about everyone a little:
- Maps of troops. There are three types – archers, near -battle fighters and siege guns. Each of these cards has an attack indicator, which is indicated by a figure contained in a circle in the upper left corner of the map. Be sure to read the description of each such card, because it is good combinations of these that help to win.
- Leader cards. This is a special map with powerful ability. Each deck can only have one such, and you can use them only once for the match (not for the round!). In fact, this is a kind of “ultas”, and therefore the main trump card should be pulled out of the sleeve with the mind. The exclusion from the rule is a combination with a NILFGAARD card, which allows the use of the skill.
- Special cards. These are cards that impose effects both on you and your enemy. In other words, they affect the entire gaming table. The most common such cards are weather: the frost will weaken all units of the near -battle, the fog will interfere with archers, and the rain will damage siege tools. Your task is to choose cards that will apply minimal harm to your troops.
- Hero maps. The only cards that do not affect the effects of special cards. They work in the same way as the maps of the troops, only at the same time they can also additionally strengthen other cards. In addition, the hero cards are neutral, that is, they can be used with any of the fractional decks. The best cards of the hero – Jennifer, Ciri and Geralt.
Factions – deck of cards in Gwinta
Each card belongs to one of the five fractions that play the role of decks. Each fraction corresponds to its own style of play, so it makes sense to collect any particular of them, most suitable for you. At the same time, you should definitely not get involved – none of these decks are universal, and therefore it is better to play against some opponents with strictly defined fractions.
Monsters
The simplest deck of cards, which is ideal for beginners and those who do not want to deal with tactics, complex mechanics and other mathematics. The effects of these cards are as simple and straightforward as possible, they allow the player to win exclusively due to combat power.
Pros: The deck is very simple in development, mechanics of symbiosis, absorption and wills are intuitive.
Cons: too straightforward gameplay that will not help at high levels of complexity.
The best cards: “The Spirit of the Forest”, “Queen of the Glovlazov”, “Detlaff van der Eretein”, “Huge Gloveglaz”.
Skoy’teli
Another "straightforward" deck with simple mechanics. Suitable for those who act exclusively on a proper, but do not want to play for monsters.
Pros: A very simple deck, allows you to always walk the first.
Cons: few instruments for playing more cunning opponents.
The best cards: "Eldine", "Frances Findabair Margarita from the valleys", "Healer-Gavenkar".
Skelliga
The Golden middle for those who consider the first two decks too simple, and Nilfgard and the Kingdom of the North are too wise. Allowing the round to apply good damage from the very beginning of the round, and the ability to encourage aggressive tactics as much as possible.
Pros: The game for Skelliga is much more dynamic than for Nilfgard and the Kingdom of the North, but not as boring as for monsters and scoop. In addition, the unique ability of the faction makes it possible to recoup in the third round, which is very useful if you have already pulled out all the powerful cards from the enemy.
Cons: Requires good knowledge of the abilities of enemy maps.
The best cards: “Harald Lame”, “King Bran”, “Myshovur”, “Keris”, “Dry Bon-Dhu”.
NILFGAAD
Nilfgard deck is considered the most powerful in the game. It is difficult to argue with this, but only for beginners the card of this fraction will not work – they are aimed at Seven Casino a subtle tactical game. No wonder the unique ability of the fraction allows you to count your victory in case of a draw.
Pros: spienes, scrolling cards, the ability to create a huge infantry army.
Cons: Suitable only for experienced players.
The best cards: “Uzurpator”, “Emgyr Var Emrais Lord of the South”, “Menno Coogoren”, “Emper brigade”, “Watter de Rido”, “Stefan Skellen”, “Shiled Fitz-Street”.
The kingdoms of the North
Another powerful deck of only experienced players. The thing is that it is only suitable for patient players who will meticulously add the necessary combinations, because many fractions themselves are quite weak on their own. But if everything is done correctly, you will be non -staff.
Pros: spienes, scrolling and charges that allow you to perform bonus actions.
Cons: Suitable only for those who plunge into the strategy.
The best cards: “Queen of Kalante”, “Princess Adda”, “Foltest Son Medell”, “Prince Stennis”, “Fighter of Blue Strips”.
Game tips – how to win in gwint
Finally, the basics have been completed, and you can finally go to the main tricks that will help you win.
- The main secret of a good game is Balanced deck. This means that your pocket should not just have the most powerful cards or cards of any one fraction, but cards that can be effectively combined. Be sure to take the following:
* "Scarecrow" and "Commander's Horn";
* Maps with the ability "Strong communication".
- It is not for nothing that you are offered to change two cards at the start of the game – from how much your balanced hand is, and victory depends. Try to have troops of all three types and do not neglect cards with amplifiers.
- Pay attention to the enemy fraction and Study even Properties of cards those decks that you are not going to play. Knowing the strengths and weaknesses of each fraction, as well as their unique ability to help you build the right strategy.
- At the very beginning of the leadership, we said that it is not at all necessary to upload cards every move. The ability to pass and confront the temptation to lay on the table all troops at once can serve you a good service. Generally Try to win not with the overwhelming, but with a minimal advantage , So that in case of something in the hand there is always "Plan B". Well, not too smart, the opponent at this point will have time to play all the “trump cards”.
- Destroy duplicates. You definitely do not need too many identical cards, even if you collect exclusively a Nilfgard deck. Moreover, for the destruction of duplicates and weak cards, you will receive scrap. In fact, the fewer cards in the deck, the better, because then the chance that at the beginning of the match on your hand you will have the necessary, higher. The optimal number of cards of each fraction is 24-28.
- Do not forget to pump your deck. Regardless of the fraction, what was an excellent build for battles with ordinary rivals, it can be frank garbage when meeting with sophisticated players.
- Hyde: How to change language in League of Legends
- Hyde: How to repair a house in Medieval Dynasty
- The second season "Witcher" has entered the top of the most popular Netflix series
Recent Comments